

Stay far, far away from it unless you just are playing it for the story. The two games share some strengths a blend of shooting and RPG elements, a complex relationship between. The game also had a legendarily terrible development and the final game largely feels like a patchwork of about 3 different games ripped apart, shoved in a blender, and shoved out the door because they ran out of money and patience from 2K to finish it. Clearly, BioShock turned out to be more than just an extension of System Shock 2. System Shock and similar games usually have hubs which connect various parts of the level and provide better narrative context. It's own little interesting quirks it tries to add largely fall flat on its face and frankly, don't really work from a gameplay perspective (RNG health packs? Are you fucking kidding me?!). I don't even consider it a shock game anymore, really. It takes everything interesting about Shock and rips it out and replaces it with Call of Duty or Halo trappings, and worst of all does a really bad job of it (why do I have upgrade paths for weapons when I can only carry two of them now? Why does my jelly screen sheild take two hits to break when I can't carry health packs now? Etc etc.). It's a ton of fun and the gameplay has a ton of depth, and I prefer it a ton over Bio1, which I felt at the time was a kinda lukewarm remake of SS2 anyways.īased on your post you'll despise Infinite. It sort of takes the systems of the previous games and inverts them to an extent: instead of all these cool systems building an action horror rpg type thing, let's use them to make a pure shooter and see what happens. BioShock 2 is awesome, but it's not really much like SS1/2 at all.
